MicroUnity Software Development Environment

  • Authors:
  • Raymond Hayes;Guillermo Loyola;Curtis Abbott;Henry Massalin

  • Affiliations:
  • -;-;-;-

  • Venue:
  • COMPCON '96 Proceedings of the 41st IEEE International Computer Conference
  • Year:
  • 1996

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Abstract

To achieve its objectives, the MicroUnity mediaprocessor requires a software development environment which allows development at high levels of abstraction, yet provides access to the high-performance processor resources where necessary. The components of this environment include a symbolic development front-end for mathematical algorithms, an optimizing C compiler, a fast, cycle-accurate simulator, source debugger, performance analysis tools, operating systems, and libraries. In this paper, we describe these components, as well as some of our future plans for them.