A fast display-oriented processor
ISCA '75 Proceedings of the 2nd annual symposium on Computer architecture
Micromodules: Microprogrammable building blocks for hardware development
ISCA '73 Proceedings of the 1st annual symposium on Computer architecture
Computer Modules: An architecture for large digital modules
ISCA '73 Proceedings of the 1st annual symposium on Computer architecture
An adaptive multimicroprocessor array computing structure for radar signal processing applications
ISCA '79 Proceedings of the 6th annual symposium on Computer architecture
A large scale, homogeneous, fully distributed parallel machine, I
ISCA '77 Proceedings of the 4th annual symposium on Computer architecture
A Large Scale, Homogenous, Fully Distributed Parallel Machine, II
ISCA '77 Proceedings of the 4th annual symposium on Computer architecture
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A parallel processing system is described that consists of a minicomputer host and a set of bipolar microcomputer modules. It is argued that such a system in which the microcomputers operate with little mutual interaction should be effective for an important class of problems in numerical analysis. In particular, estimates are given for the operation of the system on a problem in gaming theory. In this problem, the extensive I/O and software capabilities of the minicomputer provide ease of use for a large part of the problem. The relatively simple part of the problem, which requires almost all of the computational time, is executed in parallel on the microcomputers. It is argued that the system, with 10 to 20 modules, would offer one to two orders of magnitude more speed at several orders of magnitude less cost than current large general-purpose machines. The potential for the development of new algorithms that exploit fully the characteristics of the new devices is discussed.