GloMoSim: a library for parallel simulation of large-scale wireless networks
PADS '98 Proceedings of the twelfth workshop on Parallel and distributed simulation
Applying parallel discrete event simulation to network emulation
PADS '00 Proceedings of the fourteenth workshop on Parallel and distributed simulation
Fluid-based analysis of a network of AQM routers supporting TCP flows with an application to RED
Proceedings of the conference on Applications, Technologies, Architectures, and Protocols for Computer Communication
Fluid simulation: discrete event fluid modeling of TCP
Proceedings of the 33nd conference on Winter simulation
A Generic Framework for Parallelization of Network Simulations
MASCOTS '99 Proceedings of the 7th International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems
Design of High Performance RTI Software
DS-RT '00 Proceedings of the Fourth IEEE International Workshop on Distributed Simulation and Real-Time Applications
Integrated Fluid and Packet Network Simulations
MASCOTS '02 Proceedings of the 10th IEEE International Symposium on Modeling, Analysis, and Simulation of Computer and Telecommunications Systems
Performance of a mixed shared/distributed memory parallel network simulator
Proceedings of the eighteenth workshop on Parallel and distributed simulation
Simulation of large scale networks I: modelling differentiated services in conservative PDES
Proceedings of the 35th conference on Winter simulation: driving innovation
Improving Scalability of Network Emulation through Parallelism and Abstraction
ANSS '05 Proceedings of the 38th annual Symposium on Simulation
Optimization aspects in network simulation
Proceedings of the 5th international conference on Aspect-oriented software development
Advanced concepts in large-scale network simulation
WSC '05 Proceedings of the 37th conference on Winter simulation
User interface characteristics and network utilization in mobile networks
MS'06 Proceedings of the 17th IASTED international conference on Modelling and simulation
Packet-level integration of fluid TCP models in real-time network simulation
Proceedings of the 38th conference on Winter simulation
Parallel Simulation of Hybrid Network Traffic Models
Proceedings of the 21st International Workshop on Principles of Advanced and Distributed Simulation
Hybrid simulation of a FIFO queuing system with trace-driven background traffic
Proceedings of the 2nd international conference on Performance evaluation methodologies and tools
Stochastic Process Models for Packet/Analytic-Based Network Simulations
Proceedings of the 22nd Workshop on Principles of Advanced and Distributed Simulation
DeSiNe: a flow-level QoS simulator of networks
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
Parallel Hybrid Network Traffic Models
Simulation
A hybrid model for worm simulations in a large network
PAISI'07 Proceedings of the 2007 Pacific Asia conference on Intelligence and security informatics
Optimization and early-warning in DSL access networks based on simulation
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
A fluid background traffic model
ICC'09 Proceedings of the 2009 IEEE international conference on Communications
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Packet-level discrete-event network simulators use anevent to model the movement of each packet in the network.This results in accurate models, but requires that manyevents are executed to simulate large, high bandwidth networks. Fluid-based network simulators abstract the modelto consider only changes in rates of traffic flows. This canresult in large performance advantages, though informationabout the individual packets is lost making this approachinappropriate for many simulation and emulation studies.This paper presents a hybrid model in which packet flowsand fluid flows coexist and interact. This enables studies tobe performed with background traffic modeled using fluidflows and foreground traffic modeled at the packet level.Results presented show up to 20 times speedup using thistechnique. Accuracy is within 4% for latency and 15% forjitter in many cases.