Real-time robot motion planning using rasterizing computer graphics hardware
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Arithmetic circuit complexity and motion planning
Arithmetic circuit complexity and motion planning
Symbolic and Geometric Connectivity Graph Methods for Route Planning in Digitized Maps
IEEE Transactions on Pattern Analysis and Machine Intelligence
An algorithm for planning collision-free paths among polyhedral obstacles
Communications of the ACM
Robot Motion Planning
A directional diffusion algorithm on cellular automata for robot path-planning
Future Generation Computer Systems - Cellular automata CA 2000 and ACRI 2000
Efficient multi-agent path planning
Proceedings of the Eurographic workshop on Computer animation and simulation
Context-Aware Path Planning in Ubiquitous Network
UIC '09 Proceedings of the 6th International Conference on Ubiquitous Intelligence and Computing
UbiPaPaGo: Context-aware path planning
Expert Systems with Applications: An International Journal
Mobility management in ubiquitous environments
Personal and Ubiquitous Computing
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Real-time path planning is a challenging task that hasmany applications in the fields of AI, moving robots,virtual reality, agent behaviour simulation, and actiongames. The various approaches for path planning havedifferent criteria that have to be met, resulting in anumber of algorithms for solutions to specific problems.In this paper, we introduce our approach and recentdevelopment regarding path planning in gameenvironments. We propose a novel real-time motion-optimisationalgorithm called Adaptive Dynamic Points ofVisibility (ADPV) for navigation of vehicles or movingagents in dynamical un-configured environments, whichcomputes a collision-free, time-optimal motion track forthe moving objects. Our approach is able to deal with theobstacle-space that is unknown or partially unknown tothe moving agent. It therefore solves the drawbacks oftraditional obstacle-space configuration methods.