Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
HYPER: A New Approach for the Recognition and Positioning of Two-Dimensional Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
Localizing Overlapping Parts by Searching the Interpretation Tree
IEEE Transactions on Pattern Analysis and Machine Intelligence
Using Polygons to Recognize and Locate Partially Occluded Objects
IEEE Transactions on Pattern Analysis and Machine Intelligence
Motion Estimation with More than Two Frames
IEEE Transactions on Pattern Analysis and Machine Intelligence
Estimation Three-Dimensional Motion of Rigid Objects from Noisy Observations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Estimating the Kinematics and Structure of a Rigid Object from a Sequence of Monocular Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
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Practical applications of estimating an objects motion from an image sequence must address the occlusion of feature points. A sequential algorithm for estimating an object's motion and structure based upon minimizing a conditional least squares criterion is formulated. In comparison to a batch least squares solution based upon twenty image frames, this structure achieved a 98.7 fold reduction in computation time at the cost of an overall 3% increase in estimation error.