Successful studio-based real-world projects in IT education

  • Authors:
  • Matthew Simpson;Jay Burmeister;Alan Boykiw;Jihan Zhu

  • Affiliations:
  • Information Environments Program, School of Information Technology & Electrical Engineering, University of Queensland, Brisbane, 4072, Australia;Information Environments Program, School of Information Technology & Electrical Engineering, University of Queensland, Brisbane, 4072, Australia;Information Environments Program, School of Information Technology & Electrical Engineering, University of Queensland, Brisbane, 4072, Australia;Information Environments Program, School of Information Technology & Electrical Engineering, University of Queensland, Brisbane, 4072, Australia

  • Venue:
  • ACE '03 Proceedings of the fifth Australasian conference on Computing education - Volume 20
  • Year:
  • 2003

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Abstract

An important aspect of University teaching is to promote deeper learning by ensuring students have good exposure to problems they will encounter in their working life. While it is not possible to reproduce every situation that will occur in an area of employment, it is possible to provide students with experience from which they can utilise principles and approaches in order to gain the necessary skills to address whatever scenario may arise. This paper looks at the nature of studio-based teaching and the pedagogy that supports it, through examining two case studies as a catalyst for exploring real-world projects. It is through the discussion of aspects such as real-world clients, user involvement, sequencing and integration that the success of studio-based teaching in IT can be revealed.