Extreme programming explained: embrace change
Extreme programming explained: embrace change
The costs and benefits of pair programming
Extreme programming examined
Elements of Web Design
Planning Extreme Programming
Evaluating student teams developing unique industry projects
ACE '05 Proceedings of the 7th Australasian conference on Computing education - Volume 42
Teaching students how to be computer scientists through student projects
ACE '05 Proceedings of the 7th Australasian conference on Computing education - Volume 42
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Encouraging engagement in an IT ethics course by fostering creativity
Journal of Computing Sciences in Colleges - Papers of the Fourteenth Annual CCSC Midwestern Conference and Papers of the Sixteenth Annual CCSC Rocky Mountain Conference
Information studios: Integrating arts-based learning into the education of information professionals
Journal of the American Society for Information Science and Technology
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An important aspect of University teaching is to promote deeper learning by ensuring students have good exposure to problems they will encounter in their working life. While it is not possible to reproduce every situation that will occur in an area of employment, it is possible to provide students with experience from which they can utilise principles and approaches in order to gain the necessary skills to address whatever scenario may arise. This paper looks at the nature of studio-based teaching and the pedagogy that supports it, through examining two case studies as a catalyst for exploring real-world projects. It is through the discussion of aspects such as real-world clients, user involvement, sequencing and integration that the success of studio-based teaching in IT can be revealed.