Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Adaptation in natural and artificial systems
Adaptation in natural and artificial systems
Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Artificial Life IV: Proceedings of the Fourth International Workshop on the Synthesis and Simlulation of Living Systmes
Evolutionary Art and Computers
Evolutionary Art and Computers
Evolutionary swarm design of architectural idea models
Proceedings of the 10th annual conference on Genetic and evolutionary computation
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Aesthetic selection has been employed in a system such that users can guide the evolution of art forms. The attributes of these forms are defined implicitly by an artificial genome, requiring a growth period to generate the final structure. During this growth phase, artificial chemicals react and diffuse across the surface of the developing structure, causing growth and other structural changes. The forms are part of a small evolving population in which fitness of each individual is entirely defined by the user. Throughout evolution user can design objects interactively or simply to explore the range of possible forms of the system.