Enrichment textures for detailed cutting of shells
ACM SIGGRAPH 2009 papers
Towards interactive haptic simulation of cutting
International Journal of Virtual Technology and Multimedia
Adaptive fracture simulation of multi-layered thin plates
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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This paper introduces a methodology to simulate a particular kind of the fracture phenomenon: the tearing one. The objective of the method is to provide realistic tearing simulations, occurring on 2D deformable objects, and working in real-time. This method can find applications in surgery simulators, where tearing human tissue is an important feature to provide. It can also be applied, in a more general scope, in virtual environment applications. The central idea in this scheme is to 驴separate驴 the physical simulation elements, instead of destroying or dividing them. This avoids the increase of physical elements that need to be simulated (which occurs when they are divided) and gives a more accurate simulation than when they are destroyed.