Polygon recognition in sketch-based interfaces with immediate and continuous feedback
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Sketch-Based User Interface for Inputting Graphic Objects on Small Screen Devices
GREC '01 Selected Papers from the Fourth International Workshop on Graphics Recognition Algorithms and Applications
A conceptual modeling approach actualizing the pencil and paper metaphor
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Calligraphic Interfaces: Classifier combination for sketch-based 3D part retrieval
Computers and Graphics
Recognition and beautification of multi-stroke symbols in digital ink
Computers and Graphics
An on-line sketch recognition algorithm for composite shape
FSKD'05 Proceedings of the Second international conference on Fuzzy Systems and Knowledge Discovery - Volume Part II
Sketch-based 3D engineering part class browsing and retrieval
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
Recognition of multi-touch drawn sketches
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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Abstract: An on-line graphics recognition system is presented, which provides users a natural, convenient, and efficient way to input rigid and regular shapes or graphic objects (e.g., triangles, rectangles, ellipses, straight line, arrowheads, etc.) by quickly drawing their sketchy shapes in single or multiple strokes. An input sketchy (hand-drawn) shape is immediately converted into the user-intended rigid shape based on the shape similarity and the time constraint of the sketchy line. Three different (rule-based, SVM-based, and ANN-based) approaches have been applied and compared in the system. Experiments and evaluation are also presented, which show good performance of the system.