Fundamentals of algorithmics
Fluid sketches: continuous recognition and morphing of simple hand-drawn shapes
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Smart Sketchpad - An On-line Graphics Recognition System
ICDAR '01 Proceedings of the Sixth International Conference on Document Analysis and Recognition
Sketch based interfaces: early processing for sketch understanding
Proceedings of the 2001 workshop on Perceptive user interfaces
Sketch recognition with continuous feedback based on incremental intention extraction
Proceedings of the 10th international conference on Intelligent user interfaces
OctoPocus: a dynamic guide for learning gesture-based command sets
Proceedings of the 21st annual ACM symposium on User interface software and technology
Sketch recognition using particle swarm algorithms
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Technical Section: SpeedSeg: A technique for segmenting pen strokes using pen speed
Computers and Graphics
Simpleflow: enhancing gestural interaction with gesture prediction, abbreviation and autocompletion
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
23rd French Speaking Conference on Human-Computer Interaction
Extending the vocabulary of touch events with ThumbRock
Proceedings of Graphics Interface 2013
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Sketch-based drawing interfaces attempt to combine the ease of freehand drawing with the advantages of computer processing by analysing hand-drawn pen strokes in real time and replacing them with perfect geometric representations. This paper describes the development of a sketch-based interface for drawing polygons. An investigation into how people draw polygons revealed that it is possible to detect the corners of a polygon while it is being drawn by examining the time stamps of the sample points on the user's stroke. Results of a pilot user study suggest that this method is more pleasant and convenient to use than conventional polygon drawing tools and would be useful for composing drawings quickly. However, users still prefer the traditional method of clicking in the location of each corner for drawing accurately.