Issues in combining marking and direct manipulation techniques
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
FlowMenu: combining command, text, and data entry
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Polygon recognition in sketch-based interfaces with immediate and continuous feedback
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Semantic pointing: improving target acquisition with control-display ratio adaptation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The radial scroll tool: scrolling support for stylus- or touch-based document navigation
Proceedings of the 17th annual ACM symposium on User interface software and technology
One-handed touchscreen input for legacy applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TapTap and MagStick: improving one-handed target acquisition on small touch-screens
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Back-of-device interaction allows creating very small touch devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ArchMenu et ThumbMenu: contrôler son dispositif mobile « sur le pouce »
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Proceedings of the International Conference on Advanced Visual Interfaces
Enhancing one-handed website operation on touchscreen mobile phones
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Extending the vocabulary of touch events with ThumbRock
Proceedings of Graphics Interface 2013
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This article introduces the Swiss Army Menu (SAM), a radial menu that enables a very large number of functions on a single small tactile screen. The design of SAM relies on four different kinds of items, support for navigating in hierarchies of items and a control based on small thumb movements. SAM can thus offer a set of functions so large that it would typically have required a number of widgets that could not have been displayed in a single viewport at the same time.