A mark-based interaction paradigm for free-hand drawing
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
The NURBS book (2nd ed.)
Fluid sketches: continuous recognition and morphing of simple hand-drawn shapes
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Usability Engineering
Sketch- and constraint-based design of B-spline surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
Constraint-Based Curve Manipulation
IEEE Computer Graphics and Applications
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Smart Sketchpad - An On-line Graphics Recognition System
ICDAR '01 Proceedings of the Sixth International Conference on Document Analysis and Recognition
Snap-dragging: interactive geometric design in two and three dimensions
Snap-dragging: interactive geometric design in two and three dimensions
Sketch based interfaces: early processing for sketch understanding
Proceedings of the 2001 workshop on Perceptive user interfaces
Human Problem Solving
A curvature estimation for pen input segmentation in sketch-based modeling
Computer-Aided Design
Hi-index | 0.00 |
This article presents a system for sketching on pen-based displays to create conceptual engineering designs. The system incorporates recognition of command gestures, stroke preprocessing, segmentation, classification, and approximation, furthermore regularization and snapping, embedding and post-processing. Particular attention has been paid to the usability of the system. To achieve our goal, we first analyzed the design process and the role of pencil and paper sketching. Unlike other systems, our system has been designed for permanent revision of the input, including erasing and crossing out incorrect details. The system tries to strike a balance between the creative freedom of pencil and paper sketching and the advantages of digital data processing.