An affordable optical head tracking system for desktop VR/AR systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Absolute Head Pose Estimation From Overhead Wide-Angle Cameras
AMFG '03 Proceedings of the IEEE International Workshop on Analysis and Modeling of Faces and Gestures
Head pose tracking and gesture detection using block motion vectors on mobile devices
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Computer Vision and Image Understanding
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Abstract: A simple method is presented for 3D head pose estimation and tracking in monocular image sequences. A generic geometric model is used. The initialization consists of aligning the perspective projection of the geometric model with the subjects head in the initial image. After the initialization, the gray levels from the initial image are mapped onto the visible side of the head model to form a textured object. Only a limited number of points on the object is used allowing real-time performance even on low-end computers. The appearance changes caused by movement in the complex light conditions of a real scene present a big problem for fitting the textured model to the data from new images. Having in mind real human-computer interfaces we propose a simple adaptive appearance changes model that is updated by the measurements from the new images. To stabilize the model we constrain it to some neighborhood of the initial gray values. The neighborhood is defined using some simple heuristics.