Determining Reflectance Properties of an Object Using Range and Brightness Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Object shape and reflectance modeling from observation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Photometric Image-Based Rendering for Virtual Lighting Image Synthesis
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
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This paper describes an extension of Image-Based Rendering (IBR) to represent thespecularity of a real object in a virtual environment. A captured image of an object containsseveral kinds of physical information; its shape, color, texture, specularity and the lightingcondition. This paper is intended as an investigation of how to preserve the specularity of anobject, which is considerably sensitive to the lighting condition. Like IBR, it takes an imageset by changing a lighting pattern electronically with a PC projector. When displaying theobject, it re-calls the image set and does image retrieval of the most suitable image accordingto a user assigned lighting condition. As the user is able to change the lighting conditionvirtually, the appearance with highlight and specularity under the virtual lighting condition isproduced on a monitor. Also using a camera observing the real global lighting, the newdisplay can import it into the virtual space and shows the object under pseudo real lighting.The proposed imaging techniques are applicable to virtual museum or digital archives.