Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
New methods for relevance feedback: improving information retrieval performance
SAC '95 Proceedings of the 1995 ACM symposium on Applied computing
An introduction to methods for simulating the evolution of language
Simulating the evolution of language
IEEE Expert: Intelligent Systems and Their Applications
Learning Control Strategies for Chemical Processes: A Distributed Approach
IEEE Expert: Intelligent Systems and Their Applications
RSCTC '00 Revised Papers from the Second International Conference on Rough Sets and Current Trends in Computing
An Indirect Block-Oriented Representation for Genetic Programming
EuroGP '01 Proceedings of the 4th European Conference on Genetic Programming
Intelligent data analysis
A decision support system for the electrical power districting problem
Decision Support Systems
Genetic programming techniques for hand written digit recognition
Signal Processing
Invention and creativity in automated design by means of genetic programming
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Investigating the success of spatial coevolution
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
The Push3 execution stack and the evolution of control
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Bio Molecular Engine: a bio-inspired environment for models of growing and evolvable computation
GECCO '05 Proceedings of the 7th annual workshop on Genetic and evolutionary computation
Initialization method for grammar-guided genetic programming
Knowledge-Based Systems
Theoretical Computer Science
Simulating complex social behaviour with the genetic action tree kernel
Computational & Mathematical Organization Theory
A numerical approach to genetic programming for system identification
Evolutionary Computation
A nervous system model for direct dynamics animation control based on evolutionary computation
Proceedings of the 2008 ACM symposium on Applied computing
Dynamic proportion portfolio insurance using genetic programming with principal component analysis
Expert Systems with Applications: An International Journal
Human-competitive machine invention by means of genetic programming
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Using genetic programming & neural networks for learner evaluation
AIKED'08 Proceedings of the 7th WSEAS International Conference on Artificial intelligence, knowledge engineering and data bases
A Genetic Programming Environment for System Modeling
SETN '08 Proceedings of the 5th Hellenic conference on Artificial Intelligence: Theories, Models and Applications
The Development of a Self-assessment System for the Learners Answers with the Use of GPNN
WSKS '08 Proceedings of the 1st world summit on The Knowledge Society: Emerging Technologies and Information Systems for the Knowledge Society
Communication during learning in heterogeneous teams of learning agents
Intelligent Decision Technologies
Investigating the generality of automatically defined functions
GECCO '96 Proceedings of the 1st annual conference on Genetic and evolutionary computation
Adaptive genetic programming for dynamic classification problems
CEC'09 Proceedings of the Eleventh conference on Congress on Evolutionary Computation
Automatic design of modular neural networks using genetic programming
ICANN'07 Proceedings of the 17th international conference on Artificial neural networks
Human-competitive results produced by genetic programming
Genetic Programming and Evolvable Machines
A novel meta-heuristic optimization algorithm inspired by group hunting of animals: Hunting search
Computers & Mathematics with Applications
The evolution of fuzzy classifier for data mining with applications
SEAL'10 Proceedings of the 8th international conference on Simulated evolution and learning
Tag-based modules in genetic programming
Proceedings of the 13th annual conference on Genetic and evolutionary computation
Wisdom of artificial crowds algorithm for solving NP-hard problems
International Journal of Bio-Inspired Computation
Synapsing variable length crossover: an algorithm for crossing and comparing variable length genomes
ECAL'05 Proceedings of the 8th European conference on Advances in Artificial Life
Genetic algorithms evolving quasigroups with good pseudorandom properties
ICCSA'10 Proceedings of the 2010 international conference on Computational Science and Its Applications - Volume Part III
Undirected training of run transferable libraries
EuroGP'05 Proceedings of the 8th European conference on Genetic Programming
Harmony search for generalized orienteering problem: best touring in China
ICNC'05 Proceedings of the First international conference on Advances in Natural Computation - Volume Part III
Grammar based crossover operator in genetic programming
IWINAC'05 Proceedings of the First international work-conference on the Interplay Between Natural and Artificial Computation conference on Artificial Intelligence and Knowledge Engineering Applications: a bioinspired approach - Volume Part II
A gene expression programming environment for fatigue modeling of composite materials
SETN'10 Proceedings of the 6th Hellenic conference on Artificial Intelligence: theories, models and applications
Computational intelligence in software cost estimation: an emerging paradigm
ACM SIGSOFT Software Engineering Notes
Computational Intelligence
Improving evolved alphabet using tabu set
HAIS'12 Proceedings of the 7th international conference on Hybrid Artificial Intelligent Systems - Volume Part I
Proceedings of the 26th ACM international conference on Supercomputing
Tag-based modularity in tree-based genetic programming
Proceedings of the 14th annual conference on Genetic and evolutionary computation
Journal of Ambient Intelligence and Smart Environments
MCPR'12 Proceedings of the 4th Mexican conference on Pattern Recognition
A new meta-heuristic method: Ray Optimization
Computers and Structures
A bootstrapping approach to reduce over-fitting in genetic programming
Proceedings of the 15th annual conference companion on Genetic and evolutionary computation
Towards new directions of data mining by evolutionary fuzzy rules and symbolic regression
Computers & Mathematics with Applications
A Genetic Programming Approach for EUR/USD Exchange Rate Forecasting and Trading
Computational Economics
Optimization of material parameter identification in biomechanics
Structural and Multidisciplinary Optimization
Robust learning intrusion detection for attacks on wireless networks
Intelligent Data Analysis
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Many seemingly different problems in artificial intelligence, symbolic processing, and machine learning can be viewed as requiring discovery of a computer program that produces some desired output for particular inputs. When viewed in this way, the process of solving these problems becomes equivalent to searching a space of possible computer programs for a most fit individual computer program. The new "genetic programming" paradigm described herein provides a way to search for this most fit individual computer program. In this new "genetic programming" paradigm, populations of computer programs are genetically bred using the Darwinian principle of survival of the fittest and using a genetic crossover (recombination) operator appropriate for genetically mating computer programs. In this paper, the process of formulating and solving problems using this new paradigm is illustrated using examples from various areas. Examples come from the areas of machine learning of a function; planning; sequence induction; function function identification (including symbolic regression, empirical discovery, "data to function" symbolic integration, "data to function" symbolic differentiation); solving equations, including differential equations, integral equations, and functional equations); concept formation; automatic programming; pattern recognition, time-optimal control; playing differential pursuer-evader games; neural network design; and finding a game-playing strategyfor a discrete game in extensive form.