VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Using a gestural interface toolkit for tactile input to a dynamic virtual space
CHI '02 Extended Abstracts on Human Factors in Computing Systems
A Multi-Class Pattern Recognition System for Practical Finger Spelling Translation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Fuzzy Posture Input for Virtual-Hand Models
Presence: Teleoperators and Virtual Environments
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
Using the Tandem Approach for AF Classification in an AVSR System
ISNN '08 Proceedings of the 5th international symposium on Neural Networks: Advances in Neural Networks, Part II
IBERAMIA '08 Proceedings of the 11th Ibero-American conference on AI: Advances in Artificial Intelligence
Gesture Recognition Based on Elastic Deformation Energies
Gesture-Based Human-Computer Interaction and Simulation
Orientation sensing for gesture-based interaction with smart artifacts
Computer Communications
Pot à musique: tangible interaction with digital media
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Visual affect recognition
Pattern recognition and feature extraction: a comparative study
NN'05 Proceedings of the 6th WSEAS international conference on Neural networks
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Processing speeds have increased dramatically, bitmapped displays allow graphics to be rendered and updated at increasing rates, and in general computers have advanced to the point where they can assist humans in complex tasks. Yet input technologies seem to cause a bottleneck in performing these tasks: under-utilising the available resources, and restricting the expressiveness of applications use. We use our hands constantly to interact with things: pick them up, move them, transform their shape, or activate them in some way. In the same unconscious way, we gesticulate in communicating fundamental ideas: ''stop'' ''come closer'' ''over there'' ''no'' ''agreed'', and so on. Gestures are thus a natural and intuitive form of both interaction and communication. This report develops the motivations for gestural input and surveys current gesture recognition techniques. A recoginition technique under development at TCD, as part of the GLAD-IN-ART (EP5363) project, is also introduced.