Animated graphical interfaces using temporal constraints
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An object-oriented framework for the integration of interactive animation techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
IRIS Inventor, a 3D graphics toolkit
OOPSLA '93 Proceedings of the eighth annual conference on Object-oriented programming systems, languages, and applications
Algorithm animation using 3D interactive graphics
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
A system for algorithm animation
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
BAGS: The Brown Animation Generation System
BAGS: The Brown Animation Generation System
A language with distributed scope
POPL '95 Proceedings of the 22nd ACM SIGPLAN-SIGACT symposium on Principles of programming languages
Obliq-3D: A High-Level, Fast-Turnaround 3D Animation System
IEEE Transactions on Visualization and Computer Graphics
Visualization of Geometric Algorithms
IEEE Transactions on Visualization and Computer Graphics
A data-driven graphical toolkit for software visualization
SoftVis '06 Proceedings of the 2006 ACM symposium on Software visualization
Journal of Visual Languages and Computing
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This paper describes ANIM3D, a 3D animation library targeted at visualizing combinatorial structures. In particular, we are interested in algorithm animation. Constructing a new view for an algorithm typically takes dozens of design iterations, and can be very time-consuming. Our library eases the programmer's burden by providing high-level constructs for performing animations, and by offering an interpretive environment that eliminates the need for recompilations. This paper also illustrates ANIM3D's expressiveness by developing a 3D animation of Dijkstra's shortest-path algorithm in just 70 lines of code.