The non-designer's design book: design and typographic principles for the visual novice
The non-designer's design book: design and typographic principles for the visual novice
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Enter the usability engineer: integrating HCI and software engineering
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
Integrating testing into the curriculum — arsenic in small doses
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Usability Engineering
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
Human-Computer Interaction
A gimmick to integrate software testing throughout the curriculum
SIGCSE '02 Proceedings of the 33rd SIGCSE technical symposium on Computer science education
The Design of Everyday Things
Teaching HCI: a challenging intercultural, interdisciplinary, cross-field experience
IWIC'07 Proceedings of the 1st international conference on Intercultural collaboration
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The authors propose a model for incorporating usability engineering into the undergraduate computer science curriculum using an example curriculum from an accredited undergraduate computer science program in the United States. This model proposes that human-computer interaction and usability engineering concepts be integrated throughout the computer science curriculum rather than treated as disjoint topics.