Attention, intentions, and the structure of discourse
Computational Linguistics
Explanation and interaction: the computer generation of explanatory dialogues
Explanation and interaction: the computer generation of explanatory dialogues
Plan-based integration of natural language and graphics generation
Artificial Intelligence - Special volume on natural language processing
Planning multimedia explanations using communicative acts
Intelligent multimedia interfaces
The design of illustrated documents as a planning task
Intelligent multimedia interfaces
Participating in explanatory dialogues: interpreting and responding to questions in context
Participating in explanatory dialogues: interpreting and responding to questions in context
A computational theory of grounding in natural language conversation
A computational theory of grounding in natural language conversation
Generating coordinated natural language and 3D animations for complex spatial explanations
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
TRIPs: an integrated intelligent problem-solving assistant
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
COLLAGEN: A Collaboration Manager for Software Interface Agents
User Modeling and User-Adapted Interaction
User Modeling and User-Adapted Interaction
The CommandTalk spoken dialogue system
ACL '99 Proceedings of the 37th annual meeting of the Association for Computational Linguistics on Computational Linguistics
Realtime generation of customized 3D animated explanations for knowledge-based learning environments
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Dynamically sequencing an animated pedagogical agent
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Hi-index | 0.00 |
While recent advancements in virtual reality technology have created a rich communication interface linking humans and computers, there has been little work on building dialogue systems for 3D virtual worlds. This paper proposes a method for altering the instruction dialogue to match the user's view in a virtual environment. We illustrate the method with the system MID-3D, which interactively instructs the user on dismantling some parts of a car. First, in order to change the content of the instruction dialogue to match the user's view, we extend the refinement-driven planning algorithm by using the user's view as a plan constraint. Second, to manage the dialogue smoothly, the system keeps track of the user's viewpoint as part of the dialogue state and uses this information for coping with interruptive subdialogues. These mechanisms enable MID-3D to set instruction dialogues in an incremental way; it takes account of the user's view even when it changes frequently.