Exploiting reusable specifications through analogy
Communications of the ACM
The Domain Theory for Requirements Engineering
IEEE Transactions on Software Engineering
Mastering the requirements process
Mastering the requirements process
Communications of the ACM
Where Do Requirements Come From?
IEEE Software
Eureka! Why Analysts Should Invent Requirements
IEEE Software
Supporting and Monitoring the Creativity of IS Personnel during the Requirements Engineering Process
HICSS '00 Proceedings of the 33rd Hawaii International Conference on System Sciences-Volume 7 - Volume 7
RE '01 Proceedings of the Fifth IEEE International Symposium on Requirements Engineering
Integrating RE Methods to Support Use Case Based Requirements Specification
RE '03 Proceedings of the 11th IEEE International Conference on Requirements Engineering
RE '03 Proceedings of the 11th IEEE International Conference on Requirements Engineering
Developing use cases and scenarios in the requirements process
Proceedings of the 27th international conference on Software engineering
Rich-Media Scenarios for Discovering Requirements
IEEE Software
Creative requirements: invention and its role in requirements engineering
Proceedings of the 28th international conference on Software engineering
Can Requirements Be Creative? Experiences with an Enhanced Air Space Management System
ICSE '07 Proceedings of the 29th international conference on Software Engineering
Inventing Requirements: Experiences with an Airport Operations System
REFSQ '08 Proceedings of the 14th international conference on Requirements Engineering: Foundation for Software Quality
A framework for understanding creativity in requirements engineering
Information and Software Technology
Provoking creative design: making it scale
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Everyday experience as stimuli for technology enhanced creativity workshops
Proceedings of the seventh ACM conference on Creativity and cognition
REFSQ'11 Proceedings of the 17th international working conference on Requirements engineering: foundation for software quality
A methodology for content-centered design of ambient environments
DESRIST'10 Proceedings of the 5th international conference on Global Perspectives on Design Science Research
Empirical Software Engineering
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Requirements engineering is a creative process in which stakeholders and designers work together to create ideas for new systems that are eventually expressed as requirements. This paper describes RESCUE, a scenario-driven requirements engineering process that includes workshops that integrate creativity techniques with different types of use case and system context modelling. It reports a case study in which RESCUE creativity workshops were used to discover stakeholder and system requirements for DMAN, a future air traffic management system for managing departures from major European airports. The workshop was successful in that it provided new and important outputs for subsequent requirements processes. The paper describes the workshop structure and wider RESCUE process, important results and key lessons learned.