Providing advice for multimedia designers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Guiding Goal Modeling Using Scenarios
IEEE Transactions on Software Engineering
The unified software development process
The unified software development process
Making Use: Scenario-Based Design of Human-Computer Interactions
Making Use: Scenario-Based Design of Human-Computer Interactions
Scenarios in System Development: Current Practice
IEEE Software
Bridging the Gap Between Past and Future in RE: A Scenario-Based Approach
RE '99 Proceedings of the 4th IEEE International Symposium on Requirements Engineering
Come, Let's Play: Scenario-Based Programming Using LSC's and the Play-Engine
Come, Let's Play: Scenario-Based Programming Using LSC's and the Play-Engine
RE '03 Proceedings of the 11th IEEE International Conference on Requirements Engineering
Integrating creativity workshops into structured requirements processes
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
ART-SCENE: Enhancing Scenario Walkthroughs With Multi-Media Scenarios
RE '04 Proceedings of the Requirements Engineering Conference, 12th IEEE International
Using social agents to visualize software scenarios
SoftVis '06 Proceedings of the 2006 ACM symposium on Software visualization
Existential live sequence charts revisited
Proceedings of the 30th international conference on Software engineering
Information and Software Technology
Feedback in context: supporting the evolution of IT-Ecosystems
PROFES'10 Proceedings of the 11th international conference on Product-Focused Software Process Improvement
PLANT: A pattern language for transforming scenarios into requirements models
International Journal of Human-Computer Studies
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Walking-through scenarios is an effective requirements-discovery technique, but scenarios can differ widely in their abstraction levels and representation forms. However, determining the right form of scenarios for different requirements tasks remains an open question-one that the Art-Scene scenarios environment is investigating. Art-Scene is a tool that supports rich-media scenarios' use during requirements discovery. Rich-media scenarios can improve discovery by cueing stakeholders to recognize more events that a system will have to handle. This article describes Art-Scene's architecture and guidelines to help developers use rich media in scenarios, and it reports early evaluation and lessons learned.