Understanding “why” in software process modelling, analysis, and design
ICSE '94 Proceedings of the 16th international conference on Software engineering
The Domain Theory for Requirements Engineering
IEEE Transactions on Software Engineering
Design Rationale: Concepts, Techniques, and Use
Design Rationale: Concepts, Techniques, and Use
Eureka! Why Analysts Should Invent Requirements
IEEE Software
Supporting and Monitoring the Creativity of IS Personnel during the Requirements Engineering Process
HICSS '00 Proceedings of the 33rd Hawaii International Conference on System Sciences-Volume 7 - Volume 7
Integrating creativity workshops into structured requirements processes
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Developing use cases and scenarios in the requirements process
Proceedings of the 27th international conference on Software engineering
Using a Creativity Workshop to Generate Requirements for an Event Database Application
REFSQ '08 Proceedings of the 14th international conference on Requirements Engineering: Foundation for Software Quality
A framework for understanding creativity in requirements engineering
Information and Software Technology
Provoking creative design: making it scale
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Inventing Requirements with Creativity Support Tools
REFSQ '09 Proceedings of the 15th International Working Conference on Requirements Engineering: Foundation for Software Quality
Informing the specification of a large-scale socio-technical system with models of human activity
REFSQ'07 Proceedings of the 13th international working conference on Requirements engineering: foundation for software quality
DREAMER: a design rationale environment for argumentation, modeling and engineering requirements
Proceedings of the 28th ACM International Conference on Design of Communication
Delivering requirements research into practice: a keynote to the REFSQ'2011 conference
REFSQ'11 Proceedings of the 17th international working conference on Requirements engineering: foundation for software quality
Empirical Software Engineering
Creativity on a shoestring: concept generating in agile development
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
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Requirements engineering is a creative process in which stakeholders work together to create ideas for new software systems that are eventually expressed as requirements. This paper reports a workshop that integrated creativity techniques with different types of use case and system context modeling to discover stakeholder requirements for EASM, a future air space management software system to enable the more effective, longer-term planning of UK and European airspace use. The workshop was successful in that it provided a range of outputs that were later assessed for their novelty and usefulness in the final specification of the EASM software. The paper describes the workshop structure, gives examples of outputs from it, and uses these results to answer 2 research questions about the utility of creativity techniques and workshops that had not been answered in previous research.