Synthesis of distributed systems from knowledge-based specifications
CONCUR 2005 - Concurrency Theory
ICALP '08 Proceedings of the 35th international colloquium on Automata, Languages and Programming, Part II
Positional Strategies for Higher-Order Pushdown Parity Games
MFCS '08 Proceedings of the 33rd international symposium on Mathematical Foundations of Computer Science
On the expressiveness and complexity of ATL
FOSSACS'07 Proceedings of the 10th international conference on Foundations of software science and computational structures
Admissibility in infinite games
STACS'07 Proceedings of the 24th annual conference on Theoretical aspects of computer science
Memory reduction for strategies in infinite games
CIAA'07 Proceedings of the 12th international conference on Implementation and application of automata
Information Tracking in Games on Graphs
Journal of Logic, Language and Information
Reachability games on extended vector addition systems with states
ICALP'10 Proceedings of the 37th international colloquium conference on Automata, languages and programming: Part II
Model-checking games for fixpoint logics with partial order models
Information and Computation
Concurrent logic games on partial orders
WoLLIC'11 Proceedings of the 18th international conference on Logic, language, information and computation
Qualitative reachability in stochastic BPA games
Information and Computation
Parity games played on transition graphs of one-counter processes
FOSSACS'06 Proceedings of the 9th European joint conference on Foundations of Software Science and Computation Structures
A survey of stochastic ω-regular games
Journal of Computer and System Sciences
FSTTCS'04 Proceedings of the 24th international conference on Foundations of Software Technology and Theoretical Computer Science
Continuous-time stochastic games with time-bounded reachability
Information and Computation
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An overview of applications of two player path-forming games to verification and synthesis is given. Several extensions of the standard model of finite games with regular winning conditions are discussed. One direction is that of considering non-regular winning conditions. The other concerns the ways games are played, in particular probabilistic and multi-player games.