A Bayesian game approach for intrusion detection in wireless ad hoc networks
GameNets '06 Proceeding from the 2006 workshop on Game theory for communications and networks
Modelling misbehaviour in ad hoc networks: a game theoretic approach for intrusion detection
International Journal of Security and Networks
Game theoretic models for detecting network intrusions
Computer Communications
Distributed Intrusion Detection Systems for Enhancing Security in Mobile Wireless Sensor Networks
International Journal of Distributed Sensor Networks - Advances on Heterogeneous Wireless Sensor Networks
Cloaking games in location based services
Proceedings of the 2008 ACM workshop on Secure web services
Group-based intrusion detection system in wireless sensor networks
Computer Communications
A game theoretical framework on intrusion detection in heterogeneous networks
IEEE Transactions on Information Forensics and Security
Coexistence with malicious nodes: a game theoretic approach
GameNets'09 Proceedings of the First ICST international conference on Game Theory for Networks
Reduced complexity intrusion detection in sensor networks using genetic algorithm
ICC'09 Proceedings of the 2009 IEEE international conference on Communications
Anomaly detection in wireless sensor networks: A survey
Journal of Network and Computer Applications
Fuzzy logic anomaly detection scheme for directed diffusion based sensor networks
FSKD'06 Proceedings of the Third international conference on Fuzzy Systems and Knowledge Discovery
Information Sciences: an International Journal
Engineering Applications of Artificial Intelligence
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Insufficiency of memory and battery power of sensors makes the security of sensor networks a hard task to do. This insufficiency also makes applying the existing methods of securing other type of networks on the sensor networks unsuitable. We propose a game theoretic framework for defensing nodes in a sensor network. We apply three different schemes for defense. Our main concern in all three schemes is finding the most vulnerable node in a sensor network and protecting it. In the first scheme we formulate attack-defense problem as a two-player, nonzero-sum, non-cooperative game between an attacker and a sensor network. We show that this game achieves Nash equilibrium and thus leading to a defense strategy for the network. In the second scheme we use Markov Decision Process to predict the most vulnerable senor node. In the third scheme we use an intuitive metric (node's traffic) and protect the node with the highest value of this metric. We evaluate the performance of eachof these three schemes, and show that the proposed game framework significantly increases the chance of success in defense strategy for sensor network.