Locally Weighted Projection Regression: Incremental Real Time Learning in High Dimensional Space
ICML '00 Proceedings of the Seventeenth International Conference on Machine Learning
Gait phase effects in mobile interaction
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Gait alignment in mobile phone conversations
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Virtual hooping: teaching a phone about hula-hooping for fitness, fun and rehabilitation
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Rhythmic interaction for song filtering on a mobile device
HAID'06 Proceedings of the First international conference on Haptic and Audio Interaction Design
Using rhythmic patterns as an input method
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Finding my beat: personalised rhythmic filtering for mobile music interaction
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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We describe a rhythmic interaction mechanism for mobile devices. A PocketPC with a three degree of freedom linear acceleration meter is used as the experimental platform for data acquisition. Dynamic Movement Primitives are used to learn the limit cycle behavior associated with the rhythmic gestures. We outline the open technical and user experience challenges in the development of usable rhythmic interfaces.