In support of student pair-programming
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
Why do version 1.0 and not release it?: Conducting field trials of the tablet PC
interactions - Interface design, 2002
Programming on a tablet: A proposal for a new notation
Proceedings of the symposium on Two-dimensional man-machine communication
Experiences with a tablet PC based lecture presentation system in computer science courses
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Using pen-based computers across the computer science curriculum
Proceedings of the 35th SIGCSE technical symposium on Computer science education
Assessing the impact of inking technology in a large digital design course
Proceedings of the 38th SIGCSE technical symposium on Computer science education
TouchDevelop: programming cloud-connected mobile devices via touchscreen
Proceedings of the 10th SIGPLAN symposium on New ideas, new paradigms, and reflections on programming and software
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This experience report describes lessons learned using first generation tablet PCs to support active learning in an undergraduate computer science laboratory course. We learned that tablet PCs are poorly matched to typical CS laboratory tasks: writing, compiling, and testing programs. Pen-based input is inadequate for typical program editing tasks, and a pen is less effective than a mouse when typing at a keyboard. Students show a clear preference for desktop computers in this environment. Nearly three quarters of our students preferred a lab supporting wireless connectivity, however. Students also believe that the use of movable, reconfigurable furniture allows them to work in arrangements that are more natural during lab. Overall, students preferred the flexibility provided by wireless network access, freedom from cables, and movable furniture, but felt tablets were ineffective for programming tasks.