AudioStreamer: exploiting simultaneity for listening
CHI '95 Conference Companion on Human Factors in Computing Systems
SpeechSkimmer: a system for interactively skimming recorded speech
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on speech as data
Affective computing
The Csound book: perspectives in software synthesis, sound design, signal processing, and programming
Designing Sociable Robots
Design by Numbers
Tracking contact and free gesture across large interactive surfaces
Communications of the ACM - A game experience in every application
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Developmental Learning of Memory-Based Perceptual Models
ICDL '02 Proceedings of the 2nd International Conference on Development and Learning
Using Physical Context for Just-in-Time Information Retrieval
IEEE Transactions on Computers
The Memory Glasses: Subliminal vs. Overt Memory Support with Imperfect Information
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
Hyperscore: A Graphical Sketchpad for Novice Composers
IEEE Computer Graphics and Applications
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Next-Generation Personal Memory Aids
BT Technology Journal
BT Technology Journal
Visual Memory Augmentation: Using Eye Gaze as an Attention Filter
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Mental imagery for a conversational robot
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
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10× is a new initiative at the MIT Media Laboratory with the goal of magnifying human abilities by an order of magnitude (‘10×’), or more, along various cognitive and physical dimensions. Based on an understanding of human abilities and limitations, technologies can be shaped to extend human reach. By setting our sights on 10× gains, we deliberatively seek human abilities which can be dramatically improved with appropriate technology-based catalysts. We view the underlying challenges of developing assistive technologies for individuals with impairments and bionic technologies for unimpaired individuals as fundamentally similar in nature. Across this spectrum, our aim is to develop technologies that complement rather than replace human abilities.