Iterative design of seamless collaboration media
Communications of the ACM
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
Sharing and building digital group histories
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Designing novel interactional workspaces to support face to face consultations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
An installation of interactive furniture
IBM Systems Journal
From the war room to the living room: decision support for home-based therapy teams
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
The chasms of CSCW: a citation graph analysis of the CSCW conference
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Supporting design studio culture in HCI
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The conference room as a toolbox: technological and social routines in corporate meeting spaces
Proceedings of the fourth international conference on Communities and technologies
Transforming clinic environments into information workspaces for patients
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Based on a naturalistic study of industrial designers engaged in collocated collaborative design work in a technologically unsophisticated environment, we observed a number of interactions that lead to a number of insights, namely, (1) seating and the shape and orientation of the working surface has an effect on line of sight and eye-contact behaviors, (2) being able to reach objects on the working surface effects an individual collaborator's ability to become the focus of attention, (3) in collaborative work, people may work on the same document or divide labors to work on different documents simultaneously, (4) supporting the use of conventional artifacts that users are familiar with is as important as supporting the use of informational devices, (5) large workspaces with different privacy levels support both the needs of sharing information and the needs of keeping information private, (6) changes of document orientation socially represents a corresponding change of control and privacy level. From these insights and from other sources in the literature, we describe and illustrate a number of concepts for integrated technologies and environments that can support collocated collaborative work specifically in the context of design work. These concepts are intended as an exercise in divergent design thinking that owes to carefully constructed insights based on observations.