The Induction of Dynamical Recognizers
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Simulating turn-taking behaviours with coupled dynamical recognizers
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ECAL'07 Proceedings of the 9th European conference on Advances in artificial life
A simple metric for turn-taking in emergent communication
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Rewards for pairs of Q-learning agents conducive to turn-taking in medium-access games
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
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Turn-taking behavior is simulated in a coupled-agents system. Each agent is modeled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outputs and to hold the internal dynamics. Agents are developed to take turns on a two-dimensional arena by causing the network structures to evolve. Turn taking is established using either regular or chaotic behavior of the agents. It is found that chaotic turn takers are more sensitive in response to inputs from the other agent. Conversely, regular turn takers are comparatively robust against noisy inputs, owing to their restricted dynamics. From many observations, including turn taking with virtual agents, we claim that there is a complementary relationship between robustness and adaptability. Furthermore, by investigating the recoupling of agents from different GA generations, we report the emergence of a new turn-taking behavior. Potential for synthesizing a new form of interaction is another characteristic of chaotic turn takers.