Digital cartography for computer graphics
Graphics gems
A triangulation algorithm from arbitrary shaped multiple planar contours
ACM Transactions on Graphics (TOG)
Piecewise surface flattening for non-distorted texture mapping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
The vector distance transform in two and three dimensions
CVGIP: Graphical Models and Image Processing
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Readings in information visualization
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Nonlinear virtual colon unfolding
Proceedings of the conference on Visualization '01
CPR: curved planar reformation
Proceedings of the conference on Visualization '02
Bounded-distortion piecewise mesh parameterization
Proceedings of the conference on Visualization '02
Distance Preserving Flattening of Surface Sections
IEEE Transactions on Visualization and Computer Graphics
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This paper describes a method to visualize the thickness of curved thin objects. Given the MRI volume data of articular cartilage, medical doctors investigate pathological changes of the thickness. Since the tissue is very thin, it is impossible to reliably map the thickness information by direct volume rendering. Our idea is based on unfolding of such structures preserving their thickness. This allows to perform anisotropic geometrical operations (e.g., scaling the thickness). However, flattening of a curved structure implies a distortion of its surface. The distortion problem is alleviated through a focus-and-context minimization approach. Distortion is smallest close to a focal point which can be interactively selected by the user.