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A publish/subscribe system dynamically routes and delivers events from sources to interested users, and is an extremely useful communication service when it is not clear in advance who needs what information. In this paper we discuss how a publish/subscribe system can be extended to operate in a mobile environment, where events can be generated by moving sensors or users, and subscribers can request delivery at handheld and/or mobile devices. We describe how the publish/subscribe system itself can be distributed across multiple (possibly mobile) computers to distribute load, and how the system can be replicated to cope with failures, message loss, and disconnections.