Shortest paths in the plane with convex polygonal obstacles
Information Processing Letters
Searching for empty convex polygons
SCG '88 Proceedings of the fourth annual symposium on Computational geometry
An algorithm for planning collision-free paths among polyhedral obstacles
Communications of the ACM
Robot Motion Planning
High-Speed Environment Representation Scheme for Dynamic Path Planning
Journal of Intelligent and Robotic Systems
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A central geometric structure in applications such as robotic path planning and hidden line elimination in computer graphics is the visibility graph. A new parallel algorithm to construct the reduced visibility graph in a convex polygonal environment is presented in this paper. The computational complexity is O(p2log(n/p)) where p is the number of objects and n is the total number of vertices. A key feature of the algorithm is that it supports easy mapping to hardware. The algorithm has been simulated (and verified) using C. Results of hardware implementation show that the design operates at high speed requiring only small space. In particular, the hardware implementation operates at approximately 53 MHz and accommodates the reduced visibility graph of an environment with 80 vertices in one XCV3200E device.