A Tool Suite for Integrating Task and System Models through Scenarios
DSV-IS '01 Proceedings of the 8th International Workshop on Interactive Systems: Design, Specification, and Verification-Revised Papers
ConcurTaskTrees: A Diagrammatic Notation for Specifying Task Models
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
Support for task modeling: a ”constructive” exploration
EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
A seamless development process of adaptive user interfaces explicitly based on usability properties
EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
Dialogue graphs: a formal and visual specification technique for dialogue modelling
FAC-FA'96 Proceedings of the 1996 BCS-FACS conference on Formal Aspects of the Human Computer Interface
DialogSketch: dynamics of the canonical prototypes
TAMODIA '05 Proceedings of the 4th international workshop on Task models and diagrams
Linking GUI elements to tasks: supporting an evolutionary design process
TAMODIA '05 Proceedings of the 4th international workshop on Task models and diagrams
Appropriateness of user interfaces to tasks
TAMODIA '05 Proceedings of the 4th international workshop on Task models and diagrams
Towards Usability Evaluation for Smart Appliance Ensembles
Interactive Systems. Design, Specification, and Verification
Task Model-Based Usability Evaluation for Smart Environments
HCSE-TAMODIA '08 Proceedings of the 2nd Conference on Human-Centered Software Engineering and 7th International Workshop on Task Models and Diagrams
Automated Usability Evaluation during Model-Based Interactive System Development
HCSE-TAMODIA '08 Proceedings of the 2nd Conference on Human-Centered Software Engineering and 7th International Workshop on Task Models and Diagrams
Dealing with Usability in Model Transformation Technologies
ER '08 Proceedings of the 27th International Conference on Conceptual Modeling
Defining Expected Behavior for Usability Testing
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Exploring interaction space as abstraction mechanism for task-based user interface design
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
Model-based usability evaluation: evaluation of tool support
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Comprehensive task and dialog modelling
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Defining task oriented components
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
An interactive dialogue modelling editor for designing multimodal applications
Proceedings of the 28th ACM International Conference on Design of Communication
A model-based approach to ongoing product evaluation
Proceedings of the International Working Conference on Advanced Visual Interfaces
Patterns and models for automated user interface construction: in search of the missing links
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
Hi-index | 0.00 |
In this paper we discuss an approach linking GUI specifications to abstract dialog models. Both specifications are based on task models describing behavioral features. It will be shown how first prototypes of interactive systems, which are generated from user interface models, can help to capture requirements. Users can interactively play with prototypes. Tool support is also provided for co-operative work of different users, which starts with abstract canonical prototypes that can evolve to concrete GUI specifications.