Towards a general computational framework for model-based interface development systems
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
ConcurTaskTrees: A Diagrammatic Notation for Specifying Task Models
INTERACT '97 Proceedings of the IFIP TC13 Interantional Conference on Human-Computer Interaction
The mapping problem back and forth: customizing dynamic models while preserving consistency
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
Task models as basis for requirements engineering and software execution
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
Addressing the mapping problem in user interface design with UsiXML
TAMODIA '04 Proceedings of the 3rd annual conference on Task models and diagrams
Support for task modeling: a ”constructive” exploration
EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
A seamless development process of adaptive user interfaces explicitly based on usability properties
EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
Dialogue graphs: a formal and visual specification technique for dialogue modelling
FAC-FA'96 Proceedings of the 1996 BCS-FACS conference on Formal Aspects of the Human Computer Interface
Getting SW Engineers on Board: Task Modelling with Activity Diagrams
Engineering Interactive Systems
PIM tool: support for pattern-driven and model-based UI development
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
Exploring interaction space as abstraction mechanism for task-based user interface design
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
Towards method engineering of model-driven user interface development
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
Patterns in task-based modeling of user interfaces
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
A model- and pattern-based approach for development of user interfaces of interactive systems
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Different kinds of pattern support for interactive systems
Proceedings of the 1st International Workshop on Pattern-Driven Engineering of Interactive Computing Systems
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In this paper we discuss an approach for linking GUI specifications to more abstract dialogue models and supporting an evolutionary design process. These specifications are linked to task models describing behavioural characteristics. First prototypes of interactive systems are interactively generated. The automatically generated XUL specifications are refined using a GUI editor, which allows replacing of user interface elements by other elements or components. Components are predesigned parts of user interfaces, and could optionally be parameterised. This enables us to support GUI design using patterns.For illustration we are going to show a design cycle from task model to abstract user interfaces and finally to a concrete user interface. The design process is supported by patterns.Additionally, a proposal is presented of how to keep connections between concrete user interface (CUI), abstract user interface (AUI) and a task model. These connections can be used to propagate changes in a task model or an AUI only to affected parts of a CUI, instead of recreating the whole CUI after a modification has been done.In this paper we primarily focus on deletion, moving and adding tasks to an AUI and the implication of these procedures to a CUI. More complicated problems like splitting or merging of tasks are not addressed in this paper.The avoiding of unnecessary recreation processes for a CUI can reduce the amount of time and work needed in model-driven software development.