A mark-based interaction paradigm for free-hand drawing
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
TicTacToon: a paperless system for professional 2D animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Texture mapping for cel animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Level set diagrams of polyhedral objects
Proceedings of the fifth ACM symposium on Solid modeling and applications
SnakeToonz: a semi-automatic approach to creating cel animation from video
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Sketch- and constraint-based design of B-spline surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
GI '04 Proceedings of the 2004 Graphics Interface Conference
Sketching with a low-latency electronic ink drawing tablet
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Animating Chinese paintings through stroke-based decomposition
ACM Transactions on Graphics (TOG)
Sketching curves with immediate feedback
ACM SIGGRAPH 2007 sketches
Technical Section: Capturing outlines of planar images using Bézier cubics
Computers and Graphics
Technical Section: An efficient technique for capturing 2D objects
Computers and Graphics
Capturing outlines of 2D objects with Bézier cubic approximation
Image and Vision Computing
Teseo: A vectoriser of historical seismograms
Computers & Geosciences
SIAM Journal on Scientific Computing
Interactive sketch generation for dunhuang frescoes
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Floating tangents for approximating spatial curves with G1 piecewise helices
Computer Aided Geometric Design
Extracting skeletal curves from 3D scattered data
The Visual Computer: International Journal of Computer Graphics
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