Algorithms for degree-raising of splines
ACM Transactions on Graphics (TOG)
Robot Vision
Curve-fitting with piecewise parametric cubics
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A mark-based interaction paradigm for free-hand drawing
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
An integrated environment to visually construct 3D animations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The Formula One Tire Changing Robot (F1-T.C.R.)
Journal of Intelligent and Robotic Systems
Robotic Optimization and Testing for the Formula One Tire-Changing Robot
Journal of Intelligent and Robotic Systems
Sketch based interfaces: early processing for sketch understanding
Proceedings of the 2001 workshop on Perceptive user interfaces
Sketch based interfaces: early processing for sketch understanding
ACM SIGGRAPH 2006 Courses
Scale-space based feature point detection for digital ink
ACM SIGGRAPH 2006 Courses
Scale-space based feature point detection for digital ink
ACM SIGGRAPH 2007 courses
Sketch based interfaces: early processing for sketch understanding
ACM SIGGRAPH 2007 courses
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
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Hand-sketching is a particularly attractive solution to providing an intuitive design interface for modeling. The goal is to reduce the data collected from the input strokes and to construct a curve that faithfully represents the sketched data. This paper presents a new approach to interactive realtime handsketching in two or three dimensions and is-based on the new approach to general spline datafitting presented in [10,8,9].The goal of our approach is to obtain approximating curves with reasonable accuracy at real-time interactive speeds, and at the same time significantly reduce in the number of coefficients for the curve representation over the original data representation. The approach taken here to obtain realtime interaction is to reduce the data incrementally using new local algorithms while the data is still being sketched.