The “HyTime ”: hypermedia/time-based document structuring language
Communications of the ACM
The Amsterdam hypermedia model: adding time and context to the Dexter model
Communications of the ACM
Spatio-temporal composition and indexing for large multimedia applications
Multimedia Systems
Madeus, and authoring environment for interactive multimedia documents
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Do you have the time? Composition and linking in time-based hypermedia
Proceedings of the tenth ACM Conference on Hypertext and hypermedia : returning to our diverse roots: returning to our diverse roots
Maintaining knowledge about temporal intervals
Communications of the ACM
Temporal Synchronization Models for Multimedia Data
IEEE Transactions on Knowledge and Data Engineering
ZYX-A Multimedia Document Model for Reuse and Adaptation of Multimedia Content
IEEE Transactions on Knowledge and Data Engineering
Synchronization in Multimedia Documents
EP '98/RIDT '98 Proceedings of the 7th International Conference on Electronic Publishing, Held Jointly with the 4th International Conference on Raster Imaging and Digital Typography: Electronic Publishing, Artistic Imaging, and Digital Typography
A Visual Authoring Environment for Prototyping Multimedia Presentations
MSE '02 Proceedings of the Fourth IEEE International Symposium on Multimedia Software Engineering
Doing FLIPS: flexible interactive presentation synchronization
IEEE Journal on Selected Areas in Communications
Context-aware design of adaptable multimodal documents
Multimedia Tools and Applications
XTemplate 3.0: spatio-temporal semantics and structure reuse for hypermedia compositions
Multimedia Tools and Applications
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This paper presents a synchronization model for hypermedia presentations. Several media, continuous, like video and audio files, and non-continuous, like text pages and images, are delivered separately in a distributed environment like the World Wide Web, and presented to the user in a coordinated way.The model is based on a set of synchronization relationships which define media behavior during presentation playback, channels in which to play them, and the effects of user interaction. The model is suited for a wide range of applications, among which self and distance education, professional training, Web advertising, cultural heritage promotion and news-on-demand are good representatives. The model is formally described in terms of changes in the presentation state due to media-related events. A virtual exhibition is analyzed as a test bed to validate the model.