INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
T-Cube: a fast, self-disclosing pen-based alphabet
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quikwriting: continuous stylus-based text entry
Proceedings of the 11th annual ACM symposium on User interface software and technology
The design and evaluation of a high-performance soft keyboard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Dasher—a data entry interface using continuous gestures and language models
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion
Proceedings of the 16th annual ACM symposium on User interface software and technology
Quikwriting as a multi-device text entry method
Proceedings of the third Nordic conference on Human-computer interaction
A Proposal for a Japanese Keyboard on Cellular Phones
ACRI '08 Proceedings of the 8th international conference on Cellular Automata for Reseach and Industry
Mid-air text input techniques for very large wall displays
Proceedings of Graphics Interface 2009
What input errors do you experience? Typing and pointing errors of mobile Web users
International Journal of Human-Computer Studies
Text entry performance of VirHKey in keyboard use
HCI '08 Proceedings of the Third IASTED International Conference on Human Computer Interaction
UniGuide: vers un guide dynamique pour Unistroke
Conference Internationale Francophone sur I'Interaction Homme-Machine
Proceedings of the 16th international conference on Intelligent user interfaces
An algorithmic approach to tilings of hyperbolic spaces: 10 years later
CMC'10 Proceedings of the 11th international conference on Membrane computing
Interpretation of strokes in radial menus: The case of the KeyScretch text entry method
Journal of Visual Languages and Computing
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The VirHKey is a new text entry method for mobile devices using a simple Unistroke-like alphabet. Gesture recognition is accomplished not through pattern recognition but through sequences of flicks with low required angular accuracy: 2p/5 in radians. This means that the full stroke path is unimportant and recognition is highly deterministic, enabling good accuracy. All during the interaction, an optional visual feedback is provided at least for the learning stage. This is done with a focus and context display based on the hyperbolic geometry. To illustrate the possibilities of the VirHKey, a prototype application was developed and usability tests demonstrated the overall good performances of the proposition with a text entry rate from 18 to 25 words per minute and a high satisfaction of users.