Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
The Inmates Are Running the Asylum
The Inmates Are Running the Asylum
What we talk about when we talk about context
Personal and Ubiquitous Computing
Animated use sketches as design representations
interactions
Computer Supported Cooperative Work
Seeking a foundation for context-aware computing
Human-Computer Interaction
Computer aided observations of complex mobile situations
CHI '07 Extended Abstracts on Human Factors in Computing Systems
SVSb: simple and visual storyboards: developing a visualisation method for depicting user scenarios
OZCHI '07 Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
TaskObserver: a tool for computer aided observations in complex mobile situations
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Proceedings of the 2007 conference on Designing for User eXperiences
Design representations of moving bodies for interactive, motion-sensing spaces
International Journal of Human-Computer Studies
Quantifying the narration board for visualising final design concepts by interface designers
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
At the mobile experience flicks: making short films to make sense for mobile interaction design
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Family room: reducing email overload
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Hi-index | 0.00 |
The context in which a device is used has a major impact on mobile device design. Despite this, there are few system design methods that assist user interface designers to represent use context in a useful and systematic manner throughout the whole design process. Current scenario-based design approaches are able to represent context, but still present a challenge to support a shared understanding of the rich context in which activities take place and in encoding dynamic use context due to time issues such as sequential and parallel actions. This paper reports on a method called Picture Scenarios. The method was used by four design teams whilst designing mobile information devices for use in a public square. Results show that picture scenarios provide an effective way of communicating and debating use context with design partners. The suggested format of the picture scenarios facilitates to represent use context during design activities in a systematic way. These scenarios are easy to create, easy to use, and capture important contextual details about activity that is difficult to represent otherwise.