A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
WorldBeat: designing a baton-based interface for an interactive music exhibit
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
GROOVE—a program to compose, store, and edit functions of time
Communications of the ACM
Inside the "conductor's jacket": analysis, interpretation and musical synthesis of expressive gesture
Manipulating music: multimodal interaction for DJs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
You're the conductor: a realistic interactive conducting system for children
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
New interfaces for popular music performance
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
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Discussion of time in interactive computer music systems engineering has been largely limited to data acquisition rates and latency. Since music is an inherently time-based medium, we believe that time plays a more important role in both the usability and implementation of these systems. In this paper, we present a time design space, which we use to expose some of the challenges of developing computer music systems with time-based interaction. We describe and analyze the time-related issues we encountered whilst designing and building a series of interactive music exhibits that fall into this design space. These issues often occur because of the varying and sometimes conflicting conceptual models of time in the three domains of user, application (music), and engineering. We present some of our latest work in conducting gesture interpretation and frameworks for digital audio, which attempt to analyze and address these conflicts in temporal conceptual models.