Explaining Debugging Strategies to End-User Programmers
VLHCC '07 Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing
ToolClips: an investigation of contextual video assistance for functionality understanding
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The communicative functions of animation in user interfaces
Proceedings of the 29th ACM international conference on Design of communication
Creating contextual help for GUIs using screenshots
Proceedings of the 24th annual ACM symposium on User interface software and technology
Logging and visualization of learner behaviour in web-based e-testing
ICWL'07 Proceedings of the 6th international conference on Advances in web based learning
Journal of the American Society for Information Science and Technology
Proceedings of the 30th ACM international conference on Design of communication
Journal of the American Society for Information Science and Technology
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Although recorded demonstrations (screen capture animations with narration) have become a popular form of instruction for user interfaces, little work has been done to describe guidelines for their design. Based on our experience in several projects, we offer a starting set of guidelines for the design of visually appealing and cognitively effective recorded demonstrations. Technical guidelines encourage users to keep file sizes small, strive for universal usability, and ensure user control etc. and provide tips to achieve those goals. Content guidelines include: create short demonstrations that focus on tasks, highlight each step with auditory and visual cues, synchronize narration and animation carefully, and create demonstrations with a clear beginning, middle, and end.