Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The impact of eye gaze on communication using humanoid avatars
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing Sociable Robots
Foundations for a theory of mind for a humanoid robot
Foundations for a theory of mind for a humanoid robot
Speech dialogue with facial displays: multimodal human-computer conversation
ACL '94 Proceedings of the 32nd annual meeting on Association for Computational Linguistics
The cog project: building a humanoid robot
Computation for metaphors, analogy, and agents
Integrating vision and audition within a cognitive architecture to track conversations
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
The effect of facial animation on a dancing character
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
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We present a series of experiments that involve a face-to-face interaction between an embodied conversational agent (ECA) and a human interlocutor. The main challenge is to provide the interlocutor with implicit and explicit signs of mutual interest and attention and of the awareness of environmental conditions in which the interaction takes place. A video realistic talking head with independent head and eye movements was used as a talking agent interacting with a user during a simple card game offering different levels of help and guidance. We analyzed the user performance and how the quality of assistance given by the embodied conversational agent was perceived. The experiment showed that users can profit from its presence and its facial deictic cues.