A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A preferential constraint satisfaction technique for natural language analysis
ECAI '92 Proceedings of the 10th European conference on Artificial intelligence
Communicative facial displays as a new conversational modality
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Social interaction: multimodal conversation with social agents
AAAI '94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 1)
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Towards Automatic Creation of Realistic Anthropomorphic Models for Realtime 3D Telecommunication
Journal of VLSI Signal Processing Systems - special issue on multimedia signal processing
Animated Talking Head with Personalized 3D Head Model
Journal of VLSI Signal Processing Systems - special issue on multimedia signal processing
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modeling Multimodal Expression of User's Affective Subjective Experience
User Modeling and User-Adapted Interaction
MAUI: a multimodal affective user interface
Proceedings of the tenth ACM international conference on Multimedia
Emotion Expression Functions in Multimodal Presentation
ICMI '00 Proceedings of the Third International Conference on Advances in Multimodal Interfaces
The "Virtual Interactive Presenter": A Conversational Interface for Interactive Television
IDMS '99 Proceedings of the 6th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
An empirical study of speech recognition errors in a task-oriented dialogue system
SIGDIAL '01 Proceedings of the Second SIGdial Workshop on Discourse and Dialogue - Volume 16
Review: Some background on dialogue management and conversational speech for dialogue systems
Computer Speech and Language
Behavior and preference in minimal personality: a study on embodied conversational agents
International Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction
Hi-index | 0.00 |
Human face-to-face conversation is an ideal model for human-computer dialogue. One of the major features of face-to-face communication is its multiplicity of communication channels that act on multiple modalities. To realize a natural multimodal dialogue, it is necessary to study how humans perceive information and determine the information to which humans are sensitive. A face is an independent communication channel that conveys emotional and conversational signals, encoded as facial expressions. We have developed an experimental system that integrates speech dialogue and facial animation, to investigate the effect of introducing communicative facial expressions as a new modality in human-computer conversation. Our experiments have showen that facial expressions are helpful, especially upon first contact with the system. We have also discovered that featuring facial expressions at an early stage improves subsequent interaction.