The role of emotion in believable agents
Communications of the ACM
The media equation: how people treat computers, television, and new media like real people and places
Panel on affect and emotion in the user interface
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Alternative essences of intelligence
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Template-based recognition of pose and motion gestures on a mobile robot
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Embodied conversational interface agents
Communications of the ACM
ELIZA—a computer program for the study of natural language communication between man and machine
Communications of the ACM
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Exploiting auditory fovea in humanoid-human interaction
Eighteenth national conference on Artificial intelligence
A context-dependent attention system for a social robot
IJCAI'99 Proceedings of the 16th international joint conference on Artificial intelligence - Volume 2
Real-time auditory and visual multiple-object tracking for humanoids
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
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Controlling robot behaviors becomes more important recently as active perception for robot, in particular active audition in addition to active vision, has made remarkable progress. We are studying how to create social humanoids that perform actions empowered by real-time audio-visual tracking of multiple talkers. In this paper, we present personality as a means of controlling non-verbal behaviors. It consists of two dimensions, dominance vs. submissiveness and friendliness vs. hostility, based on the Interpersonal Theory in psychology. The upper-torso humanoid SIG equipped with real-time audio-visual multiple-talker tracking system is used as a testbed for social interaction. As a companion robot, with friendly personality, it turns toward a new sound source in order to show its attention, while with hostile personality, it turns away from a new sound source. As a receptionist robot with dominant personality, it focuses its attention on the current customer, while with submissive personality, its attention to the current customer is interrupted by a new one.