The inverted curriculum in practice

  • Authors:
  • Michela Pedroni;Bertrand Meyer

  • Affiliations:
  • ETH Zürich (Swiss Federal Institute of Technology), Zürich, Switzerland;ETH Zürich (Swiss Federal Institute of Technology), Zürich, Switzerland

  • Venue:
  • Proceedings of the 37th SIGCSE technical symposium on Computer science education
  • Year:
  • 2006

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Abstract

Teaching introductory programming today presents considerable challenges, which traditional techniques do not properly address. Students start with a wide variety of backgrounds and prior computing experience; to retain their attention it is useful to provide graphical interfaces at the level set by video games; and with the ever-increasing presence of computing in society the stakes are higher, requiring a computing curriculum to introduce students early to the issues of large systems. We address these challenges through an "outside-in" approach, or "inverted curriculum", which emphasizes the reuse of existing components in an example domain involving graphics and multimedia, a gentle introduction to formal reasoning thanks to Design by Contract techniques, and an object-oriented method throughout. The new course has now been taught twice, with considerable gathering of student data and feedback; we report on this experience and its continuation.