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Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Using particles to sample and control implicit surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Stochastic screening dithering with adaptive clustering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Computer-generated floral ornament
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Stylization and abstraction of photographs
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
MoXi: real-time ink dispersion in absorbent paper
ACM SIGGRAPH 2005 Papers
On the metric properties of discrete space-filling curves
IEEE Transactions on Image Processing
Image-guided maze construction
ACM SIGGRAPH 2007 papers
Extended papers from NPAR 2010: Vector graphics depicting marbling flow
Computers and Graphics
ACM SIGGRAPH 2011 papers
Adding lighting and viewing effects to digital images
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Abstracting images into continuous-line artistic styles
The Visual Computer: International Journal of Computer Graphics
SGP '13 Proceedings of the Eleventh Eurographics/ACMSIGGRAPH Symposium on Geometry Processing
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This paper addresses the synthesis of labyrinthine and maze structures, which are represented as curves on 2D manifolds. The curves evolve based on a simulation controlled by spatially varying parameters defined by texture maps. We introduce the graphics community to the fascinating area of maze art and present a model for the automatic generation of organic looking labyrinths and mazes. We also present a framework based on regions and patterns for the interactive artistic control of NPR algorithms, such as ours, that evolve in both space and time. In the context of labyrinths, the framework provides the designer with control over both the path complexity and visual aesthetics as the curves evolve. The resulting labyrinths and mazes range from mathematically simple to intricately complex visual structures. Applications of the resulting curves include NPR, difficult to counterfeit imagery, environmental design and architecture, computer games and 1D parameterization of 2D manifolds.