Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Advanced interactive visualization for CFD
Computing Systems in Education
On generating topologically consistent isosurfaces from uniform samples
The Visual Computer: International Journal of Computer Graphics
Isosurfacing in span space with utmost efficiency (ISSUE)
Proceedings of the 7th conference on Visualization '96
Contour trees and small seed sets for isosurface traversal
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Fast Isosurface Generation Using the Volume Thinning Algorithm
IEEE Transactions on Visualization and Computer Graphics
Improving the Robustness and Accuracy of the Marching Cubes Algorithm for Isosurfacing
IEEE Transactions on Visualization and Computer Graphics
Adaptive Polygonalization of Implicitly Defined Surfaces
IEEE Computer Graphics and Applications
An Evaluation of Implicit Surface Tilers
IEEE Computer Graphics and Applications
Sweeping Simplices: A Fast Iso-Surface Extraction Algorithm for Unstructured Grids
VIS '95 Proceedings of the 6th conference on Visualization '95
Material Interface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
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This paper compares four fundamental methods for iso surface extraction based on cell decomposition to tetrahedra. The methods are compared both on mathematically generated data sets as well as on real data sets. The comparison using mathematical data is made from different points of view such, as area approximation, or volume approximation. On the other hand, the Hausdorff distance and the root mean square are used to compare methods on real data sets. The presented comparison can be of help when deciding which of the tested methods to choose, as well as when we need to compare a newly developed method with other existing approaches.