Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interaction techniques for ambiguity resolution in recognition-based interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
An iterative design methodology for user-friendly natural language office information applications
ACM Transactions on Information Systems (TOIS)
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Exploring Connectivity of the Brain's White Matter with Dynamic Queries
IEEE Transactions on Visualization and Computer Graphics
CINCH: a cooperatively designed marking interface for 3D pathway selection
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Perceptual coloring and 2D sketching for segmentation of neural pathways
ACM SIGGRAPH 2006 Research posters
Free-hand gestures for music playback: deriving gestures with a user-centred process
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Physiological effects of delayed system response time on skin conductance
MPRSS'12 Proceedings of the First international conference on Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction
Ecological content sequencing: from simulated students to an effective user study
International Journal of Learning Technology
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This paper describes a participatory design process employed to invent an interface for 3D selection of neural pathways estimated from MRI imaging of human brains. Existing pathway selection interfaces are frustratingly difficult to use, since they require the 3D placement of regions-of-interest within the brain data using only a mouse and keyboard. The proposed system addresses these usability problems by providing an interface that is potentially more intuitive and powerful: converting 2D mouse gestures into 3D path selections. The contributions of this work are twofold: 1) we introduce a participatory design process in which users invent and test their own gestural selection interfaces using a Wizard of Oz prototype, and 2) this process has helped to yield the design of an interface for 3D pathway selection, a problem that is known to be difficult. Aspects of both the design process and the interface may generalize to other interface design problems.