Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Haptic sculpting of dynamic surfaces
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
NURBS-Based Free-Form Deformations
IEEE Computer Graphics and Applications
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Six-degree-of-freedom haptic rendering using incremental and localized computations
Presence: Teleoperators and Virtual Environments
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Adding haptic feedback in deformable objects is attractive in many applications, such as computer games, interactive cartoon design, and virtual prototyping. In this paper, we propose an interactive haptic deformation approach incorporating the dynamic simulation of mass-spring systems and flexible control of free-form deformation in the touch-enabled modeling of soft-object deformation. Through distributing mass, spring and damping coefficients of the object to the bounded Bezier volume lattice, the deformations of the object in response to the haptic avatar follow the physical laws and acquire high deformation working rate. Both homogenous and inhomogenous materials are simulated, and anchor nodes of haptic input are specified to create amazing effects during the interactive haptic deformation. The experimental results have shown the intuitive and flexible control of the proposed approach.