Analytical compensation of inter-reflection for pattern projection
Proceedings of the ACM symposium on Virtual reality software and technology
The visual computing of projector-camera systems
ACM SIGGRAPH 2008 classes
Radiometric compensation for a low-cost immersive projection system
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A dual theory of inverse and forward light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
Perceptually-based compensation of light pollution in display systems
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
From the Rendering Equation to Stratified Light Transport Inversion
International Journal of Computer Vision
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Perceptual global illumination cancellation in complex projection environments
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Perceptual radiometric compensation for inter-reflection in immersive projection environment
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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We present a real-time reverse radiosity method for compensating indirect scattering effects that occur with immersive and semi-immersive projection displays. It computes a numerical solution directly on the GPU and is implemented with pixel shading and multi-pass rendering which together realizes a Jacobi solver for sparse matrix linear equation systems. Our method is validated and evaluated based on a stereoscopic two-sided wall display. The images appear more brilliant and uniform when compensating the scattering contribution.