Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays

  • Authors:
  • Oliver Bimber;Anselm Grundhofer;Thomas Zeidler;Daniel Danch;Pedro Kapakos

  • Affiliations:
  • Bauhaus-University Weimar;Bauhaus-University Weimar;Bauhaus-University Weimar;Bauhaus-University Weimar;Bauhaus-University Weimar

  • Venue:
  • VR '06 Proceedings of the IEEE conference on Virtual Reality
  • Year:
  • 2006

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Abstract

We present a real-time reverse radiosity method for compensating indirect scattering effects that occur with immersive and semi-immersive projection displays. It computes a numerical solution directly on the GPU and is implemented with pixel shading and multi-pass rendering which together realizes a Jacobi solver for sparse matrix linear equation systems. Our method is validated and evaluated based on a stereoscopic two-sided wall display. The images appear more brilliant and uniform when compensating the scattering contribution.